Conway's Game of Life is a cellular automaton devised by John Conway in 1970, in which cells on an infinite grid interact with neighbors, following a set of rules which determine whether a cell dies, lives on to the next generation, or is brought to life:
An example visualization, with a 50x50 grid after 122 generations:

The same game, after 456 generations, looks like this:

The program can be installed by entering the following command into Stata:
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
An example visualization, with a 50x50 grid after 122 generations:
The same game, after 456 generations, looks like this:
The program can be installed by entering the following command into Stata:
Code:
net install gameoflife, from("https://raw.githubusercontent.com/aliatia-1/gameoflife/main/")

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