Hi,
I have a datatset cointaining observations from the video game industry. I want to research how software (video game) developers decide in which genre they want to enter with their game. I'm testing following hypotheses with a multinomial logit:
H1: The choice of genre is dependent on the number of existing top-performing games measured by revenue in a genre.
H1a: Game developers try to imitate top performers’ success by entering into the same genre.
H1b: Game developers try to avoid competition with high-selling games by entering into a different genre from top-performing games,
with top performers being those within the top 20% per year according to revenue.
It currently looks like this:
If I'm interpreting the results correctly, top performers do have a significant effect on choice of genre; however, when I want to look at marginal effects, this significance seems to disappear:
Am I doing something wrong or how do I interpret this?
I have a datatset cointaining observations from the video game industry. I want to research how software (video game) developers decide in which genre they want to enter with their game. I'm testing following hypotheses with a multinomial logit:
H1: The choice of genre is dependent on the number of existing top-performing games measured by revenue in a genre.
H1a: Game developers try to imitate top performers’ success by entering into the same genre.
H1b: Game developers try to avoid competition with high-selling games by entering into a different genre from top-performing games,
with top performers being those within the top 20% per year according to revenue.
It currently looks like this:
Code:
Multinomial logistic regression Number of obs = 10,475
LR chi2(126) = 11648.82
Prob > chi2 = 0.0000
Log likelihood = -19497.003 Pseudo R2 = 0.2300
------------------------------------------------------------------------------------------
sgenre_id3 | Coef. Std. Err. z P>|z| [95% Conf. Interval]
-------------------------+----------------------------------------------------------------
ACTION | (base outcome)
-------------------------+----------------------------------------------------------------
ADVENTURE |
release_date | .0498489 .0017833 27.95 0.000 .0463537 .053344
ps | -1.103009 .1437939 -7.67 0.000 -1.384839 -.8211778
top_performer_rev_sum | -.5747549 .062992 -9.12 0.000 -.6982169 -.4512928
atari_p | -21.28778 28010.81 -0.00 0.999 -54921.47 54878.89
sega_p | -.5510671 .2650814 -2.08 0.038 -1.070617 -.031517
micro_p | -1.060421 .2115886 -5.01 0.000 -1.475127 -.6457145
nin_p | -1.158782 .1617027 -7.17 0.000 -1.475713 -.8418504
number | -.1286186 .0030603 -42.03 0.000 -.1346167 -.1226206
rev_growth | .5691262 .0739391 7.70 0.000 .4242083 .7140441
_cons | -14.28717 .8208489 -17.41 0.000 -15.896 -12.67833
-------------------------+----------------------------------------------------------------
ARCADE |
release_date | .0320185 .003533 9.06 0.000 .0250939 .0389431
ps | -.1778298 .3584196 -0.50 0.620 -.8803193 .5246596
top_performer_rev_sum | .2259194 .1234846 1.83 0.067 -.0161059 .4679447
atari_p | -20.38943 53251.92 -0.00 1.000 -104392.2 104351.5
sega_p | .9951693 .446489 2.23 0.026 .1200668 1.870272
micro_p | .5521793 .599354 0.92 0.357 -.622533 1.726892
nin_p | .6415877 .3419701 1.88 0.061 -.0286614 1.311837
number | -.3190956 .013858 -23.03 0.000 -.3462568 -.2919344
rev_growth | .5903945 .0972139 6.07 0.000 .3998587 .7809303
_cons | -1.782089 1.836259 -0.97 0.332 -5.38109 1.816913
-------------------------+----------------------------------------------------------------
CHILDREN_S_ENTERTAINMENT |
release_date | .0150721 .0080371 1.88 0.061 -.0006803 .0308245
ps | .3108431 .6603469 0.47 0.638 -.9834131 1.605099
top_performer_rev_sum | .6036564 .2705252 2.23 0.026 .0734367 1.133876
atari_p | -15.40619 98410.94 -0.00 1.000 -192897.3 192866.5
sega_p | -17.28768 7750.106 -0.00 0.998 -15207.22 15172.64
micro_p | -14.86823 2537.979 -0.01 0.995 -4989.215 4959.478
nin_p | 1.369725 .6131861 2.23 0.025 .1679019 2.571547
number | -.572284 .0578387 -9.89 0.000 -.6856458 -.4589223
rev_growth | .4400669 .1514842 2.91 0.004 .1431633 .7369706
_cons | 8.801733 4.555853 1.93 0.053 -.1275744 17.73104
-------------------------+----------------------------------------------------------------
FAMILY_ENTERTAINMENT |
release_date | .0455727 .0017084 26.68 0.000 .0422244 .0489211
ps | -.4294972 .1278267 -3.36 0.001 -.6800329 -.1789615
top_performer_rev_sum | -.126878 .0307522 -4.13 0.000 -.1871513 -.0666048
atari_p | .1598698 1.498964 0.11 0.915 -2.778046 3.097786
sega_p | -.3383123 .2835629 -1.19 0.233 -.8940853 .2174608
micro_p | -.9795381 .1886858 -5.19 0.000 -1.349356 -.6097206
nin_p | -.1098563 .1326103 -0.83 0.407 -.3697677 .1500551
number | -.0674744 .002224 -30.34 0.000 -.0718334 -.0631154
rev_growth | .9722408 .0661211 14.70 0.000 .8426459 1.101836
_cons | -17.21225 .7930431 -21.70 0.000 -18.76658 -15.65791
-------------------------+----------------------------------------------------------------
Code:
. margins, dydx(top_performer_rev_sum )
Average marginal effects Number of obs = 10,475
Model VCE : OIM
dy/dx w.r.t. : top_performer_rev_sum
1._predict : Pr(sgenre_id3==ACTION), predict(pr outcome(1))
2._predict : Pr(sgenre_id3==ADVENTURE), predict(pr outcome(2))
3._predict : Pr(sgenre_id3==ARCADE), predict(pr outcome(3))
4._predict : Pr(sgenre_id3==CHILDREN_S_ENTERTAINMENT), predict(pr outcome(4))
5._predict : Pr(sgenre_id3==FAMILY_ENTERTAINMENT), predict(pr outcome(5))
6._predict : Pr(sgenre_id3==FIGHTING), predict(pr outcome(6))
7._predict : Pr(sgenre_id3==FLIGHT), predict(pr outcome(7))
8._predict : Pr(sgenre_id3==OTHER_GAMES_COMPILATIONS), predict(pr outcome(9))
9._predict : Pr(sgenre_id3==RACING), predict(pr outcome(10))
10._predict : Pr(sgenre_id3==ROLE_PLAYING), predict(pr outcome(11))
11._predict : Pr(sgenre_id3==SHOOTER), predict(pr outcome(12))
12._predict : Pr(sgenre_id3==SIMULATION), predict(pr outcome(13))
13._predict : Pr(sgenre_id3==SPORT_GAMES), predict(pr outcome(15))
14._predict : Pr(sgenre_id3==STRATEGY), predict(pr outcome(16))
15._predict : Pr(sgenre_id3==17), predict(pr outcome(17))
---------------------------------------------------------------------------------------
| Delta-method
| dy/dx Std. Err. z P>|z| [95% Conf. Interval]
----------------------+----------------------------------------------------------------
top_performer_rev_sum |
_predict |
1 | -.0023884 .001716 -1.39 0.164 -.0057516 .0009749
2 | -.0233723 .2554385 -0.09 0.927 -.5240227 .477278
3 | .0099778 .286822 0.03 0.972 -.552183 .5721386
4 | .0033038 .0760032 0.04 0.965 -.1456598 .1522674
5 | -.0058774 .0144927 -0.41 0.685 -.0342827 .0225278
6 | .0181605 .4047448 0.04 0.964 -.7751247 .8114457
7 | .0006966 .0409284 0.02 0.986 -.0795215 .0809147
8 | -.0387957 1.294957 -0.03 0.976 -2.576866 2.499274
9 | -.0003055 .0085375 -0.04 0.971 -.0170387 .0164277
10 | -.0028814 .0237131 -0.12 0.903 -.0493581 .0435953
11 | -.0065901 .0042347 -1.56 0.120 -.0148899 .0017097
12 | .0328852 .0057612 5.71 0.000 .0215934 .0441769
13 | .0030331 .0182149 0.17 0.868 -.0326675 .0387338
14 | .0015708 .1059767 0.01 0.988 -.2061398 .2092814
15 | .0105829 .0502787 0.21 0.833 -.0879614 .1091273
---------------------------------------------------------------------------------------
Am I doing something wrong or how do I interpret this?

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